Details
GvaMameCallback ()
void (*GvaMameCallback) (const gchar *name,
const gchar *game_data,
gpointer user_data);
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game_data : |
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user_data : |
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gva_mame_get_version ()
gchar* gva_mame_get_version (GError **error);
gva_mame_get_total_supported ()
guint gva_mame_get_total_supported (GError **error);
gva_mame_get_config_value ()
gchar* gva_mame_get_config_value (const gchar *config_key,
GError **error);
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error : |
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gva_mame_has_config_value ()
gboolean gva_mame_has_config_value (const gchar *config_key);
gva_mame_get_input_files ()
GHashTable* gva_mame_get_input_files (GError **error);
gva_mame_record_game ()
GvaProcess* gva_mame_record_game (const gchar *name,
const gchar *inpname,
GError **error);
name : |
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inpname : |
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error : |
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gva_mame_playback_game ()
GvaProcess* gva_mame_playback_game (const gchar *name,
const gchar *inpname,
GError **error);
name : |
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inpname : |
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error : |
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gva_mame_get_save_state_file ()
gchar* gva_mame_get_save_state_file (const gchar *name);
gva_mame_delete_save_state ()
void gva_mame_delete_save_state (const gchar *name);
gva_mame_supports_auto_save()
#define gva_mame_supports_auto_save()
gva_mame_supports_full_screen()
#define gva_mame_supports_full_screen()
gva_mame_supports_window()
#define gva_mame_supports_window()