2009-01-05 14:01 mariobl * [r8401] trunk/gnobots2/help/de/de.po: 2009-01-05 Mario Blättermann * gnobots2/help/de/de.po: Updated German translation 2009-01-05 13:50 mariobl * [r8400] trunk/mahjongg/help/de/de.po: 2009-01-05 Mario Blättermann * mahjongg/help/de/de.po: Updated German translation. 2009-01-05 13:40 mariobl * [r8399] trunk/same-gnome/help/de/de.po, trunk/same-gnome/help/de/figures/play.png: 2009-01-05 Mario Blättermann * same-gnome/help/de/de.po: Updated German translation. 2009-01-05 13:19 mariobl * [r8398] trunk/gnometris/help/de/de.po: 2009-01-05 Mario Blättermann * gnometris/help/de/de.po: Updated German translation 2009-01-05 06:20 jclinton * [r8397] trunk/gnometris/field.cpp, trunk/gnometris/renderer.cpp, trunk/gnometris/renderer.h: Gnometris renders with Clutter in an extremely rudamentary way, as a first milestone on the way to a fully-canvas driven game engine. Right now, it's just two ClutterCairo surfaces, background and foreground, which are used as compositors. These two actors will end up staying: background for--eh--the background, and foreground for display of Pango text. An intermediate layer will be introduced on which game pieces are actually animated, rotated and exploded. Sadly, even this stupid way of rendering is faster than the old method. This pre-alpha 'leaks' memory like gang-busters, also. I do not know if it is merely a i915 driver bug or something more fundamental. It's not a 'leak' in the traditional sense: all the textures that are 'leaked' are still reachable in the i915 driver code. It leaks on the order of 1MB of memory per frame of animation. This will be fixed either by doing things the Right Way or mitigating i915 leaks by avoiding the use of texture uploads at all costs (a tile cache). 2009-01-05 06:18 jclinton * [r8396] trunk/gnometris/field.cpp, trunk/gnometris/field.h: Most of the way there to working rendering. * [r8395] trunk/gnometris/field.cpp, trunk/gnometris/field.h, trunk/gnometris/main.cpp, trunk/gnometris/preview.cpp, trunk/gnometris/preview.h, trunk/gnometris/renderer.cpp, trunk/gnometris/renderer.h: Initial modifications that get actual clutter rendering working. 2009-01-05 06:17 jclinton * [r8394] trunk/gnometris/block-cache.h, trunk/gnometris/blockops.cpp, trunk/gnometris/blocks.cpp, trunk/gnometris/field-noclutter.cpp, trunk/gnometris/field.cpp, trunk/gnometris/main.cpp, trunk/gnometris/preview-noclutter.cpp, trunk/gnometris/preview.cpp, trunk/gnometris/renderer-noclutter.cpp, trunk/gnometris/renderer-noclutter.h, trunk/gnometris/renderer.cpp, trunk/gnometris/renderer.h, trunk/gnometris/scoreframe.cpp, trunk/gnometris/tetris.cpp: Squeltch the last of the whitespace errors giving me grief from git svn 2009-01-05 06:16 jclinton * [r8393] trunk/gnometris/Makefile.am, trunk/gnometris/block-cache.cpp, trunk/gnometris/block-cache.h, trunk/gnometris/field-noclutter.cpp, trunk/gnometris/field-noclutter.h, trunk/gnometris/field.cpp, trunk/gnometris/field.h, trunk/gnometris/preview-noclutter.h, trunk/gnometris/renderer-noclutter.cpp, trunk/gnometris/renderer-noclutter.h, trunk/gnometris/renderer.cpp, trunk/gnometris/renderer.h, trunk/gnometris/tetris.cpp: Further seperate the clutter and noclutter code 2009-01-04 20:24 simos * [r8392] trunk/po/ChangeLog, trunk/po/el.po: Updated Greek translation by Marios Zintilis 2009-01-02 22:15 simos * [r8391] trunk/po/ChangeLog, trunk/po/el.po: Updated Greek translation by Evgenia Petoumenou. 2009-01-02 22:12 simos * [r8390] trunk/mahjongg/help/Makefile.am, trunk/mahjongg/help/el, trunk/mahjongg/help/el/el.po: Added Greek translation by Evgenia Petoumenou, added el to LINGUAS. 2009-01-02 22:09 simos * [r8389] trunk/gnome-sudoku/help/Makefile.am, trunk/gnome-sudoku/help/el, trunk/gnome-sudoku/help/el/el.po: Added Greek translation by Evgenia Petoumenou. 2008-12-28 01:46 rancell * [r8387] trunk/glchess/src/lib/ggz/client.py: Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable LANG (Robert Ancell, Bug #565402) 2008-12-28 01:30 rancell * [r8385] trunk/glchess/src/lib/network.py: Fix UI bug when players join a room (Robert Ancell) 2008-12-28 01:21 rancell * [r8384] trunk/glchess/src/lib/ggz/client.py, trunk/glchess/src/lib/ggz/protocol.py: Ignore unexpected messages from the GGZ server (Robert Ancell, Bugs #559193 #562482) 2008-12-28 00:16 rancell * [r8383] trunk/glchess/src/lib/main.py: Apply antialias setting on new game (Robert Ancell, Bug #565743) 2008-12-27 12:23 jorgegonz * [r8382] trunk/po/ChangeLog, trunk/po/es.po: Updated Spanish translation by Daniel Mustieles 2008-12-24 12:31 rancell * [r8380] trunk/glchess/src/lib/ai.py: Catch keyboard interrupts in AI monitor process 2008-12-24 12:09 rancell * [r8379] trunk/glchess/src/lib/ggz/client.py, trunk/glchess/src/lib/network.py: Describe reason for GGZ disconnection (Robert Ancell, Bug #564515) 2008-12-24 10:38 rancell * [r8378] trunk/glchess/src/lib/gtkui/dialogs.py: Mark load game filters as translatable (Claude Paroz, Bug #565162) 2008-12-20 09:59 claudep * [r8377] trunk/po/ChangeLog, trunk/po/fr.po: 2008-12-20 Claude Paroz * fr.po: Updated French translation. 2008-12-16 22:42 jorgegonz * [r8375] trunk/po/ChangeLog, trunk/po/es.po: Updated Spanish translation by Daniel Mustieles 2008-12-16 21:16 kmaraas * [r8374] trunk/blackjack/src/dialog.cpp: Fix percentage format in translated string. 2008-12-16 21:15 kmaraas * [r8373] trunk/po/ChangeLog, trunk/po/nb.po: 2008-12-16 Kjartan Maraas * nb.po: Fix translation. 2008-12-15 21:42 thomashpa * [r8372] trunk/configure.in: post-release version bump