gnome-games 2.13.6 ================== This is the first beta release of gnome-games in anticipation of the 2.14 release. For this release we are firmly in bug-fixing and polishing mode. The most noticeable change will be the new documentation for Mines. It is still is a half-complete state, but I am taking an approach that should make it a lot more useful than our old state-the-obvious style that has plagued GNOME for so long. Criticism of the style and approach is very welcome. Aside from that most of the changes are trivial. General: - Corrections to all the desktop file category entries. - User-defined accelerators are now saved. - Change the code for saving user-customisable controls to be more robust. Anyone who was loosing their custom key settings should get them back now. Aisleriot: - Shuffled exclamation marks in the game-won dialog to be slightly more sane. - Fixed the sect2 tags so that section headings appear again and the docs make a bit more sense. - The Aunt Mary documentation now appears correctly in the English docs. Mines: - Complete rewrite of the documentation in what is hopefully a more informative style. - Fix a crash on some 64-bit machines when custom sizes are chosen. - Removed a spurious warning when the mouse is moved out of the playing area with the button down. Robots: - Certain end-of-game situations with safe-moves on could lead to a game that had to be aborted and with no chance of saving the score. This is theoretically fixed now. Testing is needed. - New SVG icon from Nicu Buculei. Tali: - Restored the "blank die" image on selected die because the toolbar selection is hard to discern in some themes. The toolbar hilighting is still used.